TCG Engine Roguelike
  • TCG Engine Roguelike
  • Getting Started
    • Asset Installation
    • Testing in Solo
    • Testing Multiplayer
    • Cloud Server Installation
    • Unity Services Server
  • Files and Data
    • Resources and Prefabs
    • Save File
    • Scenario and Maps
    • Map Events
    • Characters
    • Cards
    • Abilities
    • Status
    • AI
  • Scripts
    • Scripts Overview
    • Conditions and Effects
    • Filters
    • Map Events
    • Enemy Behaviors
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  1. Files and Data

Status

Status are ongoing effects or skills afflicted to a card or character.

If you want an ability that grants a new permanent bonus or bonus that last for a few turns, it needs to be a status.

Exampled of status in the demo are: Poisoned, Silenced, Paralyzed...

Abilities can give status with a value. If the status is set to "auto-reduce" the value will reduce by 1 at the start of each turn of the afflicted character. When the value reaches 0 the status is removed.

Since the effect of status are more varied and don't have specific timing like abilities, they are coded directly in the BattleLogic.cs for each status (each one shouldn't take more than 2-3 lines of code). If you want to add new status you will need to edit the core rules in that script.

Last updated 1 year ago