Cards
Last updated
Last updated
All cards can be edited in the Resources/Cards folder, you can use Ctrl-D on a card file to duplicate it if you want to create a new one.
the id is what is saved in the save file to know which cards a player own or which cards are in their deck. So once you choose an ID for a card, try to not change it, also try to avoid spaces or special characters in the ID. The title can be changed freely and can contain special characters (as long as your font support it).
There are currently 4 card types in the engine:
Card: Regular card that can be earned and added to your deck.
Item: When acquired, will go into your champion inventory instead of your deck. Items are represented by CardData as well because they work the same way as cards in the game logic during battles. There are 3 types of items:
Quest: Will be in your inventory but cannot be used during battles.
Consumable: Will appear at the top of UI during battles and can be consumed. When a player does, its ability will trigger as if it was a card played.
Equipment: Will be added to your deck during battles, just like other cards. The difference with a regular card is that it will also appear in your inventory, so they can be sold at a shop.
The battle type will determine the card behavior when played during a battle.
Spell: One time effect, the card is discarded after played
Power: Card does not go into discard, instead it goes into power zone and has permanant effect for the rest of the battle.
References to the abilities this card has. See ability section for more details.
Level Max: Maximum level this card can be upgraded to.
Upgrade Mana: cost modification to play this card, for each level this card was upgraded.
Can be left empty for most player cards. For enemy cards, will define what type of icon will appear above the enemy head when the enemy intends to play this card.