Tags
It is possible to display variables as part of a dialogue message or as part of the description of a quest.
To set the variable, use NarrativeEffects: Custom Int, Custom String, Custom Float, or Quest Value.
Or alternatively, you can also call one of the functions inside NarrativeData.
NarrativeData.Get().SetCustomInt("kill_count", 5);
To display the value in a DialogueMessage, use this tag
[i:kill_count]
For example

Here is how to display each type of variable
Custom Int
[i:variable_id]
Custom Float
[f:variable_id]
Custom String
[s:variable_id]
Quest Value
[q:quest_id:variable_id]
Actor Relation
[a:actor_id]
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