Messages and Choices

Messages

Dialogue messages must be added as child objects of a NarrativeEvent. They will be executed in order when when an Event is triggered.

Actor: The character that will tell that message. The character must have the Actor script.

Audio clip: A sound played during this message.

Duration: How long (in seconds) this dialogue will be shown (only if the dialogue_type selected is InGame on the Event, In DialoguePanel mode, the user must click to continue).

Pause: Pause time (in seconds) between this message and the next one.

Choices

Dialogue choices must be added as child objects of a NarrativeEvent, on the same object as one of the Dialogue messages. You simply need to link to another Event on "Go To" of each choice. The linked event can be set to "Manual" as it is triggered by a choice instead of a Trigger. When the player selects a choice in the dialogue, it will stop the current event and start the one set on "Go To".

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