Save File
Last updated
Last updated
To integrate save features into your game, you will need to call the Save() and Load() function inside NarrativeData script. You can access it with NarrativeData.Get();
All variable inside NarrativeData script will be saved, as long as they are Serializable.
You can find the save file inside Unity's persistantDataPath folder. Each OS has a different path, so check here to know where: